IGN for Horizons
By: Sean Hernandez
The biggest trouble with any sequel is building on what the original game brought to the table. Another recurring issue in the shooter genre is the feeling that either the single player or multiplayer game mode is simply tacked on to create the feeling of a full package game. Developer Respawn’s Titanfall 2 is without a doubt a full package game.
Titanfall 2’s campaign does an excellent job of building on the existing lore in the first game, which was simply asking to be explored even further. In this universe, an evil mega-corp is trying to take over the galaxy and a rebellion faction is fighting against them, waging war on various planets. Both armies utilize specialist known as pilots capable of operating giant mechs called Titans. You play as Rifleman Jack Cooper, who has befriended another Titan pilot in his regiment and is training to become a pilot himself.
When an operation on the planet Typhon goes wrong, you wake up to find your mentor dying after saving your life. Before dying he gives full control of his Titan and the task of finishing the mission all to you. From there you continue the mission with your new partner, B.T.-7274. This story focuses on the growing bond between Cooper and B.T. as the story progresses. Cooper is determined and has yet to prove himself as a pilot while B.T. sticks to the facts and is very straightforward. Throughout the story there’s a very lively buddy comedy situation going on with just about any topic that comes up in conversation between the two. This is a campaign that made me generally care about my robot companion as we fought together throughout its action packed story.
Though the campaign is somewhat linear and simple in its objectives, the game provides a good amount of flexibility in how you choose to complete these tasks. It also provides a greater amount of puzzles than one normally sees in a shooter focused game. However, because of Titanfall’s jump booster and wall running mechanics, the placement of these puzzles make for an excellent additional challenge to the game.
Titanfall’s multiplayer hasn’t changed much from the first game since not much needed to be added to the formula in the first place. A noticeable absence in the first game, the lack of content in multiplayer, has been addressed with more Titan classes to choose from, as well as more game modes, and more abilities for the pilot such as the grappling hook which gives the pilot an advantage when fighting Titans. The new Titan classes such as the heavy flame-wielding Scorch or the light airborne sniper Northstar add variety with different abilities, strengths and weaknesses to work with. The progression system keeps the player coming back with lots of customizations for the pilot, the weapons and the Titans.
By building on the original multiplayer concept and adding more to it, along with adding a full-fledged single player campaign, Titanfall 2 is loaded with content unlike its predecessor was. One can only hope this gem isn’t overlooked in the wake of other first-person shooter game releases such as Battlefield and Call of Duty.